Frogger
Sep 30
Yesterday was Heidi and my four year wedding anniversary (for those of you keeping score, we’ve been together for more than ten years now). We decided to skip an exchange of gifts and invest in a first class dinner at Mikuni’s Sushi in Sacramento, which, by the way, kicks other sushi restaurants in their fish eggs.
I had already pre-ordered a gift for Heidi months ago, so rather than break our rule, I made it a gift for both of us. After all, I planned to enjoy it as much as her.
The gift? The new Frogger game for Xbox, of course! Heidi loves her some Frogger, and we’ve played every version of the game since the original. The game hasn’t changed all that much since it made the leap *cough* to 3D in 1997, which is when Heidi and I picked up the PC edition and played through it using the keyboard.
Even back in 1997, playing Frogger was kind of like eating at Chuck E. Cheese. Even if the pizza’s good, the beer’s cold, and the games are the latest and greatest, no adult can get past the play area full of plastic balls that smell like urine. Gamers see a game like Frogger and only smell child’s piss. You know?
Perhaps this is why game reviewers have given every new version of the game mediocre scores. It’s not that the games are so bad, it’s that they remind us of something we’d rather consider in the past. As one Gamespot reviewer states:
[T]he “new and improved” Frogger probably won’t convert anyone who didn’t care for the old one, and… gamers who liked the first one will groove on this one, too. And what, you ask, about the generation of gamers that’s never tried Frogger? Well, I’ve got a sneaking suspicion that guiding a cute frog to save his offspring – even if it is a 3D frog – somehow won’t have quite the same appeal now that it did when MTV first went on the air.
Why wouldn’t a young gamer enjoy this game? Because he or she never played the original? Too me, this is a gross generalization on the part of the reviewer.
A certain type of gamer will feel this way, but I don’t believe it has anything to do with having played the original Frogger or not. Kid’s are very open to video games of all types, and this just happens to be a video game that parents can give to their kids without worrying that Frogger might brutally gun down a Crocodile and then unleash his serpent-tongue on Froggette.
I think the true disdain of certain gamers lies in a basic form of snobbery. Just like music snobs and movie snobs and food snobs, the game snob not only doesn’t play a certain game that doesn’t interest him, he loathes the game for not being up to his preferences. An example of this type of gamer can be found lurking around most game stores (or working in one) as was the case when I picked up the new Frogger game yesterday.
I went to the local EB Games where I pre-ordered my Heidi’s our copy of the game. It was slated for release the day before but didn’t arrive on time. I assume that since the game is no Halo 2, the priority to get it in the hands of gamers was fairly low. When I spoke to the clerk, he pointed to the five boxes stacked behind him.
“It’s probably in one of those. It’ll take me a couple of minutes to look.”
“Carry on.” I said.
My eyes wandered around the store as he rummaged through the boxes. Being in a game store is like standing in a giant advertisement. You don’t see wall paint or furniture or anything else except game box art, game systems and game demos. At the game demo area of the counter, a man was playing the new Ultimate Spider-Man game.
The man looked and sounded like Bob Barango had Bob specialized in video games and computers rather than punk-rock, B-movies and general asskickery. After cursing the clichéd gameplay, he dramatically released the controller and stood behind me in line.
Right then the EB Games clerk found Frogger and held it up in victory.
“Tight.” I said.
And from behind me, the evil Bob muttered: “Ffft! Frogger?”
I turned to him, intimidated momentarily because I mortally fear the one true Bob, and stared deep into his vacant gamer eyes.
“Yep. Frogger.”
“Hmmpf.”
“You don’t like Frogger?” I asked, angrily.
He shrugged his shoulders and rolled his eyes, so I double-jumped high into the air. I landed square on his head and flattened him to the floor. I picked up the giant gold coin that sprang out of his fading carcass and used it to pay for the game.
Heidi and I played the game last night when we returned from Mikuni’s. It was fun and full of challenging puzzles. After playing for more than an hour, we tottered off to bed, happy with our fantastic anniversary night.
And I slept soundly knowing that the world now has one less snobby gamer to contend with.

The brown clad UPS man dollied my new iMac up to the office door yesterday, so I let him in and shook his hand vigorously. He showed me a strange smile and asked me my last name, leaving quickly after I told him.